
I can hardly believe it’s been 5 years since EQ2 was released and nearly that long since I joined the wonderful guild, Vermin, on Antonia Bayle.
I’ve met some great people through our guild. I would have never, ever guessed, when I first logged into EQ2, that someday 5 years later I’d be meeting up with a group of friends for a weekend in the mountains. I never even thought I’d remain in a game that long, let alone a guild!
For several years I maintained officership, and it was invigorating at times (and yes, it could be equally draining, at times!) to help direct a guild that consisted of nearly 100 unique – and sometimes very vocal and outgoing – members. I’ve seen the usual casualties and heard the usual debates and watched the drama explode at the strangest times, but all that aside, I’ve spent more hours with these people than with my own family (okay, to be fair, my family doesn’t live anywhere near me – but you get the idea!) and to look back at some of the long-time members, it’s an interesting retrospective.
Some of the highlights for me include nights upon nights of running the Desert of Flames instances, back in 2005. Then, spending weeks in the bowels of the Sanctum of the Scaleborn, and trying to climb the Palace of the Awakened, in 2006. Endless runs through the Halls of Fate, Blackscale Sepulcher, and the Den. Exploring the Village of Shin and trying to tackle Nizara. I have one particular memory of a group of us, all 6 from the guild, and all ratonga, with our tags up, running through the Forbidden City – another player stopped and literally: “squeeee, OMG Vermin ! Sooo cute!” (which our guild leader was disgusted by, as usual).
As we made our way through Faydwer, we started tackling some raiding content. We weren’t usually very successful, it’s true – but over time we’ve managed to rack up a relatively nice little kill list, for a small-ish casual guild that barely manages to raid more than once per week. Memories of that time include the Inner Sanctum and Freethinker’s Hideout. With ROK and TSO, we continued our raiding, trimmed back our force a bit, and, by tooth and claw and tail, finally managed to get most of our guild our mythical weapons.
beyond that are the thousands upon thousands of moments of humor and genuine comraderie. You wouldn’t think — I certainly didn;’t — that you could get such things through a virtual game, but as I’ve said before, and as I’ve heard many others say: “If it weren’t for the guild, I probably wouldn’t be logging in.”
It’s been a long journey – and it isn’t over yet, as we are all planning to check out Sentinel’s Fate this spring.
Happy 5th anniversary, Vermin! Here’s to 5 more years of leaving droppings across Norrath!
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