Newbie 101: What is the best class?

26 09 2007

The answer is simple and straightforward.

There is no “best class” — but there may be a class that fits your play-style better than the rest!

As a certified “altaholic” I am responsible for personally populating Norrath with about 40 characters.  Most of these never make it past level 40.  In fact I can count on one hand the number that have made it past that milestone (the number is 3, incidentally: my 42 berserker, my 41 shadowknight, and my 70 warlock).   The rest fall somewhere between 1-37.

But all of that has served a purpose!  I can now write this article.  Yay.

Okay, so, what does that mean to you, the newbie.  It means you’ll be better informed, of course.

Here is the breakdown, as I see it.

First!  Go with your gut instinct.  Usually you have some idea of what you’ll like.  Go with that.  If it turns out you absolutely hate what you chose, you can always make a NEW character!  Yay!  My first instinct was to be a dual-wielding crazy powerhouse of pure destruction.  Thus, I thought I would want a Barbarin Berserker.  And it worked for 42 levels, until the server population dried up and I was only used as a meatshield.  Then I was not so happy.  Alas.

Second!  Make yourself unique.  If you want to try a Troll  Troubador, go for it!  Ogre wizard?  Why not!  Ratonga Guardian?  Absolutely.  The race and class combinations in EQ2 are one of its best points, in my opinion.  There’s nothing more awesome than seeing something totally contradictory – like, a little Fae kicking the sh*t out of some huge beastie.

Third!  Find your niche.  What do you see yourself doing?  Do you like to run into things head first and think later?  Do you like to stand back and assess the situation and then rain destruction?  Do you like to be sneaky and think fast?  All of these represent the four main archetypes and may be better suited to your playstyle.  See the blogs I wrote up recently for a bit more explanation on that …

Remember, have fun!  Don’t box yourself in by what you think is the “right” or “best” class to play.  There is no such thing.  There ARE good players, and better players – it’s all in how well you come to know and utilize your class choice.

And finally!  A word of warning.  Be careful to put too much faith into what you read on the internet message boards.  Take everything with a grain of salt.  Just because you log in and see a post titled : “omg my class sucks11!” doens’t mean that your choice actually sucks.  It means that someone else has a bone to pick and doesn’t know any better way to express themselves.  Poor soul. ;)





So You Want to Stabbie-Stabbie?

22 09 2007

You Might Be a Scout If …

Welcome to the third in a series of articles designed to help new players, and maybe not so new players, better gauge which class to choose. This is based on my own play experiences, the advice of online friends and strangers, the insights of those same people – and their follies as well.

When I began playing EQ2, I had no real idea of the structure of MMORPG play. I knew what the different classes were supposed to be, on paper. The dynamic changes somewhat when translated to the real play experience, however.

In an effort to help others avoid choosing a class and investing a great deal of time into it before realizing it isn’t their cup of tea, I’m writing this “You … If” series.

So …

You Might Be a Scout If …

… You enjoy attacking things from behind, using stealth and guile.

… You enjoy planning out your attacks and strategizing.

… You like to deal out lots of damage.

… You prefer to stay in the background, striking when needed.

… You like the thought of wielding two weapons at once, and using bows.

… You are organized and systemic in your methods.

The role of the scout in EQ2 is one of a planner. Scouts are a tough class to play, and require an agile mind. You have perhaps the most active role of all in terms of managing your skills and using the best skill for any given situation. You don’t need to worry about anything other than killing – but the means by which you do so may make the difference between life and death for your allies.

Stealth is your primary means of attack. You will creep up behind your foes and strike at them with precision to deal out large amounts of damage. Most of your abilities and skills will require the use of stealth in combat. This means you will be using several skills in tandem with your stealth techniques to achieve maximum damage results. This can be daunting to the untrained and is more of a trick than it sounds. However, once mastered, the results are satisfying and you will deal out more than your share of killing blows.

A scout has an active / passive role in the group. While exploring you may be asked to sneak ahead and see what’s waiting. You may also be following your fighter, waiting patiently for the right moment to strike the enemies he engages. You will need to communicate with your fighter to work out strategies that palce you in the best spot, so you can attack from behind, or from a distance with your bow. You may not always be in the thick of battle, but you will always need to pay attention to what is going on.

A scout must be able to think on his feet and act independently. During battles, the situation can change quickly. You will need to be actively running to get into position, and will need to follow closely what it is that your fighter is targeting. Your skill set is versatile and diverse. You will need to be aware of what is happening around you and adjust accordingly, still keeping in mind that you will be a target for monsters if you are not careful.

A scout’s primary responsibility is to kill. You will be tasked with killing – not as easy as it sounds when you need to avoid the anger of the monsters around you. You will need to be aware of your position in the battle relevant to other monsters, for it will be easy for them to come up behind you when you are behind your own enemy and engaged. You will need to master ranged fighting, for several of your skills will require the use of bow and arrows.

Your role as a scout is not to be the center of attention. (This is the province of the fighter.) A scout can’t afford to run carelessly through dungeons without his group supporting him. You can take monsters head-on for a very brief time but will quickly die if not protected by others. During battle, your only concern is to quickly and efficiently kill the enemy, through stealth and tactics.

If all this sounds exciting to you, and makes you think, “This is me!” – then you should choose to be a scout. If not, you may want to look at the other classes before you decide. In a future series, I’ll be discussing subclasses in more depth, to give a further idea of the evolving roles of each archetype as they progress past level 20.





So You Want to Toss Nukes?

22 09 2007

You Might Be a Mage If …

Welcome to the second in a series of articles designed to help new players, and maybe not so new players, better gauge which class to choose. This is based on my own play experiences, the advice of online friends and strangers, the insights of those same people – and their follies as well.

When I began playing EQ2, I had no real idea of the structure of MMORPG play. I knew what the different classes were supposed to be, on paper. The dynamic changes somewhat when translated to the real play experience, however.

In an effort to help others avoid choosing a class and investing a great deal of time into it before realizing it isn’t their cup of tea, I’m writing this “You … If” series.

So …

You Might Be a Mage If …

… You enjoy attacking things from afar.

… You enjoy doing as much damage as possible in the shortest time period.

… You like to remain relatively stationary in battle.

… You prefer to observe all from a bird’s eye view.

… You like battle – but not when standing in the middle of it.

… You are passive, but aware of all that is happening.

The role of the mage in EQ2 is one of an assistant. Don’t let that title deceive you, however! The mage is the primary damage-dealer, and responsible for most of the killing that happens in a group. Yet, a mage is also equipped with spells that will enable her to protect the group, and hinder enemies.

Magic is your focus – this will be used to kill, to aid, and to protect. A mage will be able to stand back from the thick of battle and watch what is happening, casting spells that address the situation. If this means killing: you can blow up enemies with a fiery explosion. If this means protection: you can buff up the group with a barrier. If this means aid, you can remove negative effects from allies and halt the enemy.

A mage plays the roles of observer and protector. Players sometimes joke about the mage being an “easy” class to play. They stand back, watch things unfold, cast some spells, kill the monsters, and then follow the leader to the next encounter. In theory, this does sound easy. But it isn’t so much a matter of difficulty as it is one of observation. A mage needs to be constantly monitoring what is going on. You will be the only one capable of handling large groups of monsters, of subduing ambushers, and in most cases, the only one able to deal serious damage to the toughest creatures.

A mage must be able to stand back, and let others lead. You have no chance of exploring dungeons on your own. You will need to be grouped or you will die. As such, you really cannot afford to take charge and go dashing headlong into that dark tunnel, ahead of your fighter. A mage has to be willing to stand back and let others do the leading. You cannot wield any weapons other than knives and staves, and you wear the very lightest of armor. Your magic is your protection, and more often than not, the motto “Kill or be killed” will pop into your head.

A mage’s primary responsibility is to dish it out and hold nothing back. At the start of a battle, you will need to be careful – but once things get going and you are not in danger of drawing the mosnter’s ire, you will let it go. Strategy will play a part, you will need to organize your skills so that you can be efficient, not wasting any energy or extra casting time on un-needed spells. You will need to monitor the monsters’ HP closely and make sure you aren’t wasting your energy here, either. Sometimes you may need to take evasive action, or to defend yourself, if you are attacked. But largely, you are the primary killer in your group.

Your role as a mage is not to be “the hero.” It sounds noble – but you will die attempting anything heroic with a mage (other than killing, that is). Let others act as the meatshields.

If all this sounds exciting to you, and makes you think, “This is me!” – then you should choose to be a mage. If not, you may want to look at the other classes before you decide. In a future series, I’ll be discussing subclasses in more depth, to give a further idea of the evolving roles of each archetype as they progress past level 20.





So You Want to Be a Tank?

22 09 2007

You Might Be a Fighter If …

Welcome to the first in a series of articles designed to help new players, and maybe not so new players, better gauge which class to choose. This is based on my own play experiences, the advice of online friends and strangers, the insights of those same people – and their follies as well.

When I began playing EQ2, I had no real idea of the structure of MMORPG play. I knew what the different classes were supposed to be, on paper. The dynamic changes somewhat when translated to the real play experience, however.

In an effort to help others avoid choosing a class and investing a great deal of time into it before realizing it isn’t their cup of tea, I’m writing this “You … If” series.

So …

You Might Be a Fighter If …

… You enjoy attacking things head-on, and being at the forefront.

… You enjoy the action and excitement of being in the middle of the battle.

… You like all the attention to be on you.

… You like to lead and give orders, and are good at communicating.

… You like the thought of your character in heavy, shiny, plated armor.

… You keep your cool under pressure.

The role of the fighter in EQ2 is one of a leader. Most often, fighters are designated group leaders because they are the ones who will be taking the forefront when exploring, the ones who are first to encounter/engage enemy mobs, and who are responsible for maintaining control of “aggro.”

Aggro is a term used in the MMO community to describe the aggression level or hate level of monsters towards players. Commonly, when in a group, monsters will try and attack the most valuable player first. In EQ2, that hierarchy typically goes something like this: Priest > Mage > Scout > Fighter. There may be some flip-flopping from time to time, but generally this is how it flows. So therefore, a fighter is responsible for making sure that the weaker members of the group are not attracting the hate of the monsters (and thus getting killed and leaving the fighter without allies to assist him – thus he dies as well.)

A fighter has a very busy and active role in the group. Managing aggro involves switching targets, activley monitoring their threat levels, knowing which targets to select first based on how much threat they are to the group, and keeping the other members safe.

A fighter must be willing to take charge, lead, give orders, and communicate with the group. If these are things that make you cringe – you probably won’t enjoy the role of a fighter. You may however enjoy the role of a mage or a scout. Communication is a must. You have to be willing to talk frequently and clearly to your group if you want to survive a long dungeon crawling session.

A fighter’s primary responsibility is to protect the group. You are the one who leads them through dungeons and engages enemies first. You are the one who checks around corners and carefully enters doorways. You are the one who communicates danger and threat to those following you.

Your role as a fighter is not to kill as fast as possible. (This is the province of the mage and scout, much as some fighters wish it were otherwise, and will be addressed in the next two articles.) A fighter cannot be egotistical. During battle, your only concern is monitoring the group members and agression, and making sure you keep the attention on you through your taunts and skills. However, the savvy fighter will know how to deal out damage and use buffs as a means to that end …

If all this sounds exciting to you, and makes you think, “This is me!” – then you should choose to be a fighter. If not, you may want to look at the other classes before you decide. In a future series, I’ll be discussing subclasses in more depth, to give a further idea of the evolving roles of each archetype as they progress past level 20.





Lords of Gaming and Lesser Things

20 09 2007

My story is a long one, though not as long as some I have heard. It begins in June 2004. I had never tried an MMO before, although I was curious about the genre. I had seen blips on the news about the Everquest phenomenon , and one day, in my boredom, I went and searched it online. ‘Lo and Behold, I found out about Everquest 2.

The screenshots looked glorious. I knew that my already-aging Dell would probably not be able to make my own experience look so beautiful, but I was intrigued nonetheless. The draw-in point for me was the number and variety and races and classes. EQ2 has been criticized for this — lightly — at times, but I find it to be one of the game’s strongest points.  I immediately was drawn to the Barbarian race – I fancied I would play a hulking brute wearing dented iron plate, splattered with bits of gore and bloodstains, raging through any battle.So it was that time passed and I made some personal decisions in my life — unrelated to gaming in any way –which led to strange circumstances come November. I found myself living in a new place, a very foreign Big-city Northerner in a Southern America Small-town. I was beside myself as to how I should keep occupied. It finally dawned on me, one evening at about 9pm, that I should go and try out Everquest 2, this game I had been loosely following now for several months. (I had even registered on the forums and joined in a few conversations over the summer!)

I remember making the trip to Walmart — BestBuy was closed at this point of the evening, although it would be my first choice normally as I find Walmart too … crowded — at around 11pm. I had just gotten out of work and I had several days off, in advance of the Thanksgiving holiday during which I would be working. The installation process was painless. I had read some horror stories, while waiting for the install to complete, of people not being able to log in, the game crashing, problems with the Station Launchpad … and so on. I dutifully ignored such gnawing fears — only a gamer understands this odd anxiety — and when it had finally completed and downloaded all patches (10 minutes! ah, the joys of getting in on the MMO at the early stages) I was whisked away into …

Something I cannot describe. There I was, my character, a barbarian fighter, bare arms and shaved head, covered in tattoos, floating along on the high seas, talking to goblins and rats and half-elven sailors, learning the basics on the sail to destiny.

Okay, maybe not quite so dramatic as all that.

After arriving at my destination, the Isle of Refuge (originally the zone was called this name regardless of whether you were good or evil, although everyone was still split as such), I picked my first weapon from a rack on the shore, and began my adventures. It was frightening — I was certain I would act like a complete idiot — I learned that the correct term was “newb” – or in more derogatory sense, “noob” — and make a fool of myself while trying to talk to some other player. Well, that didn’t happen, not quite. I DID make a few chat mistakes until I learned about the chat bubble icon. I couldn’t figure out how to switch chat channels and so I would speak in OOC regardless of whether I was in a group, in public say, or anything else! It was disastrous. Finally, some nice half-elven lady instructed me how to talk: “look in ur chat window and click the talk icon, see it?” It was like learning to speak another language, but eventually, I got the hang of it. I even learned the shorthand commands and for many months would use those exclusively … until I learned that I could separate channels or hide them entirely! (Tabs were not a luxury to be added until much later.)

My first group experience came when I had to kill an orc inside a cave (again, the early Island was quite a bit different than what we know now). It was a “Heroic” encounter … and good god let’s not get into my confusion with the use of the term “mob” vs. the meaning of the actual word … and as such it required a group. Well. There it was … I had to badn together. I was a nervous wreck. I am NOT, by nature, an anti-social, or anxious person. In fact I love going and with my friends (my general annoyance with humanity as a whole is a rather separate issue!) and socializing to meet new people. However, finding myself in a foreign social setting, in a virtual world, I really felt impeded by my lack of skills. I wasn’t a particularly fast typist, I didn’t know much internet slang or jargon, and I was completely new to this world of MMO. But what I did have was a passion for gaming and fantasy, and luckily, that was all I needed.

The group went smoothly. We completed our tasks, did a few more, hunted some skeletons — oh those bone drops were hell in the early days! — for about 2 hours, my first experience with “grinding” gained me 2 or 3 levels. I was still only level 6 because at that time, you couldn’t gain past level 6, although your experienced would be stored up to 220% beyond that, or in other words, you could gain up to level 8 before leaving the Isle, but this wouldn’t occur until you completed your citizenship quest in one of the city districts! It was fascinating to me.

So there I was, in Qeynos. Graystone Yard. My first memory was seeing a name in pink, instead of green, and wondering how that player got his name to be pink. I wanted a pink name! Of course, he had done it with the /role tag – but I didn’t know that until about 2 months later! He was directing new arrivals to various sections of the city. I wondered if he was working for SOE, or just doing it for fun. How nice, I thought! I could definitely get into this. I knew nothing, then, of the flip-side of that coin.

So it was that my young barbarian ventured into the village, stocked up on quests, and then headed into Oakmyst Forest. And wow. My head was turning at allthe lush sights and sounds. Even on my mediocre settings, I was in awe. The light streaming through the trees, the water rippling in the afternoon shade, the sounds of birds and critters, and everywhere – everywhere players dashing about! (In fact I can’t forget that in those first weeks, Oakmyst usually had 8 instances, and Antonica sometimes 10!) I was hooked. I spent several days working on quests in Oakmyst, the Forest Ruins, the Caves, and Qeynos itself. Leveling was much MUCH slower then than it is now — and I don’t call that a bad thing — so making it to level 10, and FINALLY choosing my subclass, a Warrior, (remember the hierarchies? Fighter > Warrior > Berserker/Guardian … yes, we are all so happy those are gone now!) — then I made it to level 12 and felt I was ready to leave the city.

I ventured into Antonica. Here the experience wained. I felt lost and overwhelmed. There was so much to be done, so many places, and traveling was so slow, I had no map — eq2map did not exist yet! — other than the in-game version, no idea at all except vague hints dropped inside lengthy paragraphs of NPC text. I gave up. I created a new character and messed around on the Isle again … but then I felt a greater sense of defeat and almost quit the game entirely.

Fortunately, a band of intrepid heroes found me — and this ciompletely changed my opinion of the game, and of MMO as a genre, forever. Up until that point, my experience in groups had been “good” but not spectacular. I had tanked a few times in Blackburrow, I had grouped to kill mobs in the overland Antonica areas (everything EVERYthing was Heroic in the early days) … but mostly I had wandered around aimless. Joining with Branch, Nareena, and Demaratus gave me a purpose. For 3 or 4 months, every night, for at least 3 hours, we grouped. Together, we tackled the Armor Quests, Stormhold, the Thunderring Steppes, the Ruins of Varsoon. We grouped up into the 30’s and then we moved to Zek, the Enchanted Lands, and Runnyeye. By the time I was in my late 30’s I was one of the top-ranked Berserkers. I had leveled faster than all but a handful of players on my server, I was known and recognized by others. I was in a strong and ambitious guild and we got into fights with rival guilds. It was crazy – I felt like a true junkie. And I loved every minute of it.

Unfortunately, a change in jobs and a change in housing forced me to give up my nice regular playing schedule, and, as it happens, the guild I was in slowly eroded. First I stepped down, and then my fellow players left. Our guild leader quit the game, and by that time, I had stopped playing my Berserker in favor of the new breed.

My rat warlock, who has since been my main toon, for more than 2 years now. I fell in love with Ratongas immediately upon creating my first one, although I hadn’t given them much thought prior to that. My current guild, some of the best people I have ever met, in a game or outside a game. A few of them have become as close to me as real friends, I feel comfortable saying anything to them. It’s VERY odd, even now, that I should feel that way.

Yet somehow, it happens. Like so many of us who play MMO’s and cannot explain why we do … I have that complex.

I have become a lord of gaming and lesser things.