Strategy for Najena’s Hollow Tower

21 11 2008

Thought I would start doing write-ups of zones.

****If you don’t want to be spoiled then don’t read any further****

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Najena’s Hollow Tower

Located in Lavastorm

From the cave that leads into LS from the dock area, head west, you’ll come to the long-existing tunnel that has been sealed since ‘05.  Head down this tunnel — there are a couple shard quests from some dark elves to pick up on the way, for the Tower and the Forge.

At the end of the tunnel is a large set of double-doors.  Those lead to the Deep Forge (the easier of the two instances, by a small notch).

The platform immediately in front of the double doors is what you utilize to reach the Hollow Tower
, as it is actually an underground complex going DOWN, not a tower, per se.

The trash here is mostly linked in 2’s and 3’s, double and triple up heroics.  There are some encounter’s of 5 linked single-ups deeper down.

  • In order to progress through the dungeon, utilize the series of valves to lower the lava to each level.
  • Each level has a named, and of course, they get more difficult as you go lower.

1.) Fitzfangle - at the top entrance level

When you first enter he calls and alarm and stuff comes running at you to kill.  Clear the room of this.

He summons multiple bomb-pod tinker toy things that sit stationary and buzz at you.  Heavy AE can burn them down before they do anything drastic.  Other than that, it’s a straightforward burn.

2. ) Raz’hish – second level, in the steam room

Have two ranged DPS target this mob directly so that they can see his buff icons under his name in their target window.  At either end of the steam room, overlooking his holding area, there are two valves.  At intervals throughout the fight, these vlaves become clickie.  Put the ranged DPS on these valves and whenever they see his reflection buff come up, they click the vents to release steam and the buff goes away.  Failure to do this reflects most damage back on you until the buff is made to drop.

(Note: there is a bug with this that he sometimes does not properly reset after a wipe and his buff will still be active upon first pull — make sure the buff is not active before pull, after a reset, or the clickies will never activate and you will be forced to wipe.)

3.) Jailer Ca’iluer – in the third level prison cell area

This guy will spawn flame tornados.  These tornados remain stationary and heal him when he is near them.  They also throw off a minor heat DoT that will damage any group members in their vicinity.  Each time he spawns one, have the tank drag him progressively further back down the hall you came from in linear manner, so that he is not nearby/healed by each tornado.  All the rest of the group should remain well in front of the tank as you move back down the hall, to avoid the DoT as the tornados are spawned.  It’s an easy burn fight otherwise.

4. )  Magmadin - lower level lava caves

First clear the entire room of all the drakes.  Do this as fast because they DO respawn.  Magmadin is a dragon that hides in a lava pool.  Be careful as you go around not to walk up on the ledges and drag him onto you.  As soon as you pull him, he will port the entire group into a random lava pit.  This does immediate damage and keeps doing damage until you get out.  Not all members are ported to the same lava pit.  He will port all the group all thru the fight.  After he ports the group, he will chase whoever has aggro.  Get your bearings back as fast as possible and race back to the tank — while avoiding falling into one of the lava pits.  No tricks here — just takes some skill and everyone really has to be paying attention.  Fast heals and very solid range DPS will be a huge help.

5.)  Gurg Flameeater and co. -  stairs to Najena’s throne room

A captain summoned by Najena when you reach the stairs just above her throne room.  Comes with multiple adds and a linked grouped.  The trigger point for the spawn is about 1/3 down the final flight of stairs.  Have everyone stay on the top landing and have the tank spawn the first group.  Pet pull the group to the top landing.  Kill those (some elementals).  Eventually she will summon the captain.  Adds may or may not come with his group depending on how you’ve been pulling.

(Note: at this time, if you continue to move up and down on the stairs, then Najena will continue to summon the same NPC’s over and over, inlcuding the named – assume this is a bug – so stay at the top landing.)

6.) The Reformed Magolemus – Najena’s Throne Room / stairs

This will spawn during or immediately after the fight with Gurg and friends.
Mezz it if you have the luxury until you finish off the trash.  Tank with his back to the side wall of the stairway.  Burn down.  Very simple fight, just lots of HP so regen is a must.

(You will get an annoying message about 500 times that says “The magolemus grows larger!”  Even long after you’ve killed him, looted, and run out.)

Najena floods the tower.  Run back up and out or …

… if you want your extra void shard then go to the chest in the central spire and have whoever has the key unlock it before the place floods. You can all roll so everyone gets 1 shard from the chest — in addition to the quest from the dark elf outside this run is worth 2 void shards total.

Feel free to comment if you’ve done things differently.


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3 responses

23 11 2008
Djed

Thanks for the guide! Helped a lot yesterday.

19 08 2009
Sres

Nice walk through (couple of things),

Raz’hish you can pull out of the pit he sits in, stand on either side of the pit he is and he comes to you, we put 2 low DPS players on the valves as they should continually click the valve to close it as soon as possible as 2 AOE will generally cause havoc to cloth classes. Having one of these valve operators who can heal themselves is a good idea as they could be a long way from the group healer.

Jailer is a lot easier if you stun him continually and pull back if he gets a flame tornado down (everyone except tank should stop fighting if he drops a flame tornado so the tank can pull back without others over agro’ing), on initial attack he will drop a tornado, so pull him to you and then start hitting him, any damage done in the initial pull is healed, but once he’s away from his tornado you can start stunning and damaging him

For Magmadin you only need to clear the group of drakes on the right of Magmadin (your back to the cave wall) as he only ports you into the lava pits either side of him or the one he is sat in at the start of the encounter.

Hope that helps some others.

19 08 2009
araxes

Thanks for the tips, I’m sure many players will appreciate them. That strat was written quite some time back, so it is surely out of date!

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